Jumble Ball
The rules of Jumble Ball are simple:
The person with the ball is called the Jumbler. He or she approaches the Jumble Line and calls for a Jumble Quorum. This means that each Jumble team votes five of its members into play. (Jumble Teams can be anywhere between 12 and 43 Jumble Players depending on the season and continent.)
When ten players have been voted upon and confirmed into Jumble Play by the Grand Ref Jumble Judge, play is almost ready to begin. Before that can happen though, the Jumble Field must be raked by the official Jumble Raker. He or she uses a regulation Jumble Rake, at least four feet long but never longer than six feet. Jumble Raking is an honor bestowed upon retired Jumble Players who have shown years of sportsmanship in their Jumbling. The Grand Ref Jumble Judge okays the Jumble Raking, and play is ready to begin--just as soon as the Jumble Paint is applied.
Each Jumble Team chooses two colors to paint their faces. If both teams choose the same colors, each team must re-vote. Spirit animals are chosen to represent that particular day's Jumble Teams' unique group attitude. Those animals' faces are then painted over the players' faces.
The Jumble Ball is blessed.
Names of fallen Jumble Players are read aloud by the Jumble Raker. Each name is inscribed into the handle of his or her rake. Then, there is the ceremonial Jumble Dance representing the Great Jumble of life. All Jumble Team members are included.
The Grand Ref Jumble Judge asks permission of the spectators to start the game. Paper ballots are used and counted. If given permission the GRJJ calls the game into play. The Jumble Clock is set at one twelfth of a Jumble Day. Play begins.
After that, it's pretty much just Smear the Queer.
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